
Nano Dash
A downloadable game for macOS and Linux
------------------- Ready For Play Testing ---------------------
-------------------- Demo Available Below ----------------------
There is a demo available below for play testing. If you like to play test the game go ahead and please tell us if it is not working on your machine or if you don't like some content or the game at all and why. This will help us enormous to improve the game.
Thank you for your support!
--------------------------- The Game ----------------------------
Nano Dash is Boulder Dash like action puzzler game in the making but with a lot of new elements and also some metroidvania features like tiny story-line, power-ups and a lot of secrets and hidden caves. The graphics and sound is close to the one from the original C-64 Boulder Dash from 1986. Also the game-play is similar to the original. The player controls Nano, who must dig through caves collecting gems and diamonds and reach the exit, while avoiding various types of dangerous creatures as well as falling rocks or get killed by an underground explosion.
What is planed for a full version:
- The Story Mode - Consisting of 4 to 6 worlds to explore, that has additional features, secrets and also a special new ability to get for Nano in each world. The Story Mode will most probably be progress oriented and not all worlds and plays can be accessed at the beginning but need some achievements to open them up.
- The Editor - An build in editor where you are able to create your own world and possibly share it with others.
- New features and secrets, probably some "bosses" to fight.
- Sound, navigation and other improvements also depending on your input!
- ...
Keyboard Control:
Up.......................W and Arrow UP Right.................D and Arrow Right Down...................S and Arrow Down Left...................A and Arrow Left Select or Grab....................Space Set Bomb........................X and Y Back or Pause....................Escape
Game-Pad Control (Tested with a 8BitDo SN30 Pro+):
Up...................................Up Right.............................Right Down...............................Down Left...............................Left Set Bomb..............................A Select or Grab........................B Back or Pause....................Select
If something is not running properly on your system, please post it in the comments/forum or send an e-mail.
| Updated | 20 days ago |
| Status | In development |
| Platforms | macOS, Linux |
| Rating | Rated 5.0 out of 5 stars (1 total ratings) |
| Author | Andrevv |
| Genre | Puzzle |
| Made with | Aseprite, Tiled, raylib |
| Tags | 16-bit, 2D, 8-Bit, Action-Adventure, Retro |
| Average session | A few minutes |
| Languages | English |
| Inputs | Keyboard, Gamepad (any) |






Comments
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Game closes when i checked Video filter!
Please add Ctrl (both) to grab :D
Hi, thanks for playing the Demo.
Yes, the CRT Filter Shader seems not to work for all devices. If you don't mind, can you give also some more information about the device you used? Would help a lot, thanks!
Ctrl are more difficult to add but I can try for the next update.
rtx 3060 12gb but drivers not latest
btw i don't like crt filters
Thanks!
Addition about the Story: The Story begins with no abilities for Nano. Pushing Stones is an ability, so this is intentional. Once you have found the Green Stone in the first Story you will be able to push stones ;)
Played at steam. Good!
But Story have only 1 level, with no-pushing-boulders and 1 eatable wall... edited: you need to choose path! barely found it...
At level Zik-Zak in 2nd section after killing bug with rock you can't go forward because rock not falls from the wall where we blow bug... sorry my english =)
At Lucky Strike sometimes exit not opens... At next level amaeba grows not enough fast
Yes, in the full version there will be six stories and every story has an overworld map where you can navigate as far as your progress allows to (like in Mario Bros Overworld Map)
I will try to better point this out for the full version!
Thanks for the hints, I will have a look at all of them. Please also consider that the current levels in "Challenges" are just for demo purpose and some are very experimental.